The Commonplace
Home Papers Evidence Explore Trends Syntheses Digests References Docs 🎲 Workforce Futures
← Papers
Direction, evidence grade, and study type are AI-generated labels (gpt-5-mini), not human-verified. Syntheses are LLM-written. "Tensions" are machine-detected candidates, not confirmed contradictions. A research-acceleration tool, not peer review. How this is built →

Structured, 'logical' engagement with ChatGPT raises both originality and usefulness of short marketing copy, while cognitive prompts boost novelty and informational prompts improve usefulness; mid-educated users benefit most from AI assistance, with lower-educated users showing the greatest potential uplift.

Individual skill differences and human AI interaction shape creative outcomes
Yuan Yuan, Zizhou Peng · August 01, 2026 · Scientific Reports
openalex quasi_experimental medium evidence 7/10 relevance Full text usable extracted full text DOI Source PDF

Structured author observations

Linked only from stored provider relations; the raw author line above is never matched by name.

OpenAlex

Latest observation:

  1. Yuan Yuan provider ID
  2. Zizhou Peng provider ID

Semantic Scholar

Latest observation:

  1. Yuan Yuan provider ID
  2. Zizhou Peng provider ID
In an online quasi-experiment using ChatGPT, logically structured interactions with the AI improved both novelty and usefulness of short marketing posts, cognitive exchanges increased novelty, informative exchanges increased usefulness, and medium-skill participants exhibited the largest creative gains while low-skill users showed the most room for improvement.

Citation observations

Cumulative provider counts captured on specific dates; providers are never combined.

Abstract This study investigates how individual differences in skill levels and human-AI interaction are associated with different creative outcomes, focusing on the cognitive, informative, and logical dimensions of interaction. Using quasi-experimental data, we explore how AI relates to creativity—specifically in terms of novelty and usefulness—across low-, medium-, and high-skill individuals. The findings reveal that logical interactions with AI are positively associated with both novelty and usefulness across all participants. Cognitive interactions are positively associated with novelty but not usefulness, while informative interactions are positively associated with usefulness but not novelty. Notably, medium-skill individuals achieve the highest creative performance overall, while low-skill individuals show the greatest potential for improvement through higher-quality AI interactions. These results highlight how individual differences and human-AI interactions are linked to different creative outcomes, offering insights into optimizing AI to enhance creativity for users with varying expertise.

Summary

Main Finding

Logical, structured human–AI interactions boost both novelty and usefulness of creative outputs; cognitive engagement with AI increases novelty only, while informative (high-volume, relevant input) interaction increases usefulness only. Creatively, medium-skill participants produced the best outcomes overall, and low-skill participants showed the greatest potential gains from higher-quality human–AI interactions.

Key Points

  • Interaction dimensions: the authors define three measurable interaction styles with AI:
    • Cognitive — depth of thought/mental modeling in the dialogue.
    • Logical — structured, well-organized, rule-based exchanges.
    • Informative — volume and relevance of factual/contextual information supplied by the human.
  • Creativity measured along two standard dimensions:
    • Novelty (originality/distinctiveness).
    • Usefulness (practical value/relevance).
  • Empirical associations:
    • Logical interactions → positive association with both novelty and usefulness.
    • Cognitive interactions → positive association with novelty only.
    • Informative interactions → positive association with usefulness only.
  • Skill heterogeneity:
    • Participants grouped by education (ISCED proxy) into low-, medium-, and high-skill.
    • Medium-skill participants achieved highest creative performance on average.
    • Low-skill participants showed the most room for improvement when they engaged in higher-quality AI interactions.
  • Study framing: propositions linking AI benefits to individual skill differences and to the quality/nature of human–AI interaction; interaction effects are hypothesized to be moderated by skill level.

Data & Methods

  • Design: Online quasi-experimental creative task using ChatGPT (OpenAI GPT-4o). Writers were free to use the model; all human–AI dialogues were recorded.
  • Primary creative sample (writers): 90 UK-based participants recruited via Prolific, stratified into three educational skill groups (30 low-, 30 medium-, 30 high-skill). Each produced two short social-media posts (180 posts total).
    • Demographics (aggregate): mean age ≈ 42.7; 62.2% female (group-specific breakdowns reported).
  • Outcome measurement:
    • External raters: independent sample of 281 Prolific workers provided blind ratings (novelty and usefulness) on 100-point scales; overall 554 valid ratings; each post rated ≈3 times.
    • Reliability: novelty α = 0.92; usefulness α = 0.90.
  • Human–AI interaction coding:
    • Two trained research assistants manually coded conversational transcripts for cognitive, logical, and informative dimensions using a 1–7 scale and a structured coding manual.
    • Interrater agreement: cognitive 0.71; informative 0.76; logical 0.78.
  • Controls included age, gender, prior AI experience, and job creativity intensity.
  • Notes on reporting: the manuscript is an unedited “in press” version and contains some inconsistent participant-count references (e.g., an early reference to 245 participants vs. the 90 writers reported in methods); primary analyses center on the 90 writers / 180 posts dataset.
  • Limitations acknowledged by authors (and implied by design):
    • Quasi-experimental (not randomized) — causality limited.
    • Skill proxied by education (ISCED); may miss domain-specific expertise.
    • Single task domain (marketing/social-media posts) and a single AI model (GPT-4o) — limits generalizability.
    • Manual coding of interaction dimensions introduces subjectivity despite acceptable interrater agreement.

Implications for AI Economics

  • Skill-biased technological change:
    • Findings nuance the standard “skill-biased” framing: AI does not uniformly favor high-skilled workers. Medium-skilled users gained most in this creative task, and low-skilled users can make notable gains if interaction quality improves. Models of labor demand should account for interaction quality and task-specific complementarities, not just skill level.
  • Human capital and complementarities:
    • Returns to AI depend on human ability to structure inputs and cognitively engage with AI. Investments in training that develop logical structuring and effective information provision (prompt-engineering skills) could raise productivity and creative output across skill groups, especially for low- and medium-skill workers.
  • Product design and firm strategy:
    • AI product features that promote logical structuring (templates, scaffolds, step-by-step prompts) may simultaneously boost novelty and usefulness, improving adoption value for a wider user base.
    • Interfaces that encourage informative inputs (context forms, data upload, guided prompts) can increase usefulness; features that stimulate cognitive engagement (explainable outputs, justification requests) can enhance novelty.
    • Firms can segment offerings: lightweight informative features for users seeking usefulness; scaffolding and cognitive prompts for innovation-focused tasks.
  • Inequality and policy:
    • Policymakers should consider that AI’s effect on wage/productivity inequality will depend on whether workers can access training/support to engage effectively with AI. Subsidized upskilling in “interaction” skills (prompt design, AI literacy) could reduce unequal gains.
  • Measurement and evaluation in economics research:
    • Studies of AI’s economic effects should measure not only access/use but interaction quality (structure, information content, cognitive engagement). Linguistic/dialogue-based metrics (automated or coded) could be integrated into field data and firm-level surveys.
  • Future empirical work recommended for economists:
    • Randomized controlled trials varying interface features (logical scaffolds, information prompts) to estimate causal effects on productivity/creativity and heterogeneous impacts by skill.
    • Cross-sectoral studies to assess whether interaction-style effects generalize beyond creative marketing tasks (e.g., programming, scientific writing, policy drafting).
    • Cost–benefit analyses on training vs. AI customization: quantify returns to training workers in interaction skills compared with investing in model features that reduce user-side cognitive/structuring burdens.

If useful, I can extract specific recommended interventions (training curricula, interface design elements, or experimental designs) tailored for economists, firms, or policymakers based on these results.

Assessment

Paper Typequasi_experimental Evidence Strengthmedium — Strengths include blind independent rating of outputs, pre-stratified sampling by education, and use of recorded dialogue coded blind to skill; weaknesses are non-randomized AI use (selection bias), small sample of writers (n=90) and posts (n=180), limited task scope (two short social-media posts about a mug), and potential omitted confounders that could explain observed differences. Methods Rigormedium — Design uses careful sampling and blind outcome assessment, with interrater coding and plausible controls, but lacks random assignment to treatment, relies on subjective coding of interaction dimensions (moderate interrater agreement ~0.71–0.78), and the analysis details (e.g., model specifications, robustness checks, addressing selection into AI use) are not fully shown in the supplied text. Sample90 UK-based participants recruited via Prolific (30 per education-defined skill group: low/medium/high), mean age 42.7, 62.2% female; each produced two short social-media posts (180 posts total). Interactions with ChatGPT (GPT-4o) were recorded and manually coded on cognitive, informative, and logical dimensions by two blind RAs; 281 separate Prolific raters provided blind novelty and usefulness ratings (≈3 ratings per post). Controls included age, gender, prior AI experience, and job creativity intensity. Themeshuman_ai_collab skills_training IdentificationObservational comparison of creative outputs across pre-defined skill groups (tertiary/upper-secondary/below upper-secondary) combined with regression models controlling for age, gender, prior AI experience and job creativity intensity; human–AI interaction dimensions measured via manual coding of recorded ChatGPT dialogues; independent blind raters scored outcomes. No randomized assignment to AI treatment (participants could choose to use ChatGPT), so causal identification relies on covariate adjustment, between-group comparisons, and variation in coded interaction measures. GeneralizabilitySmall, convenience online sample (UK Prolific) limits representativeness to workers in other countries or organizational settings, Task-specific: two brief promotional social-media posts about a mug — may not generalize to other creative domains or complex workplace tasks, Skill proxied by formal education (ISCED), which may not map perfectly to domain-specific expertise or workplace skill, Short-term, single-session task; findings may not extend to longitudinal effects or productivity in real jobs, Results tied to a particular AI model (GPT-4o/ChatGPT) and prompt/interface conditions at time of study

Claims (8)

ClaimDirectionOutcomeConfidence & EvidenceDetails
Logical human–AI interactions are positively associated with both the novelty and usefulness of creative outputs across participants. Creativity positive External ratings of the novelty and usefulness of social-media posts
Reading fidelity high
Study strength medium
n=90
0.48
Cognitive human–AI interactions are positively associated with the novelty of creative outputs, but not with their usefulness. Creativity mixed External ratings of post novelty and usefulness
Reading fidelity high
Study strength medium
n=90
0.48
Informative human–AI interactions are positively associated with the usefulness of creative outputs, but not with their novelty. Creativity mixed External ratings of post usefulness and novelty
Reading fidelity high
Study strength medium
n=90
0.48
Medium-skill individuals achieve the highest overall creative performance in the study. Creativity positive Overall creative performance, defined through novelty and usefulness of marketing posts
Reading fidelity high
Study strength medium
n=90
0.48
Lower-skilled individuals show the greatest potential for improvement through higher-quality human–AI interactions. Creativity positive Improvement in creative performance associated with human–AI interaction quality
Reading fidelity high
Study strength low
n=90
0.24
The benefits of AI-assisted creativity vary according to individual skill level, with moderate-skill individuals deriving the greatest creative benefit from AI support. Creativity mixed Creative performance of AI-assisted versus non-AI-assisted marketing posts
Reading fidelity high
Study strength medium
n=90
0.48
Cognitive and logical interaction styles are associated with greater novelty, whereas logical and informative interaction styles are associated with greater usefulness. Creativity mixed Novelty and usefulness ratings of creative marketing posts
Reading fidelity high
Study strength medium
n=90
0.48
Creativity in the study is operationalized as a combination of novelty and usefulness, measured as two continuous post-level dependent variables. Creativity null_result Novelty and usefulness of creative outputs
Reading fidelity high
Study strength high
n=281
novelty α = 0.92; usefulness α = 0.90
0.8

Notes